![]() ![]() Though Black Book is overall a dark title with a bleak tone, there's joy to be found for players interested in learning about mythology and history. Though Black Book contains strategic card battles, a great deal of the player's focus is actually on reading collected encyclopedia entries and short fables in order to make culturally-informed dialogue choices, which are rewarded by a point system allowing Vasilisa to upgrade her combat skills. Each favor leads Vasilisa into a chapter-like storyline, eventually allowing her to become strong enough to fight the next demon controlling one of the Black Book's seals. The second key responsibility Vasilisa now has is doing favors for villagers who do not have the power to manage the demons who trouble their lives. If the chorts don't have a job, they will use their evil energy on the koldun who should be managing them, chipping away at their health bar. A key responsibility that comes along with being a "knower," (which is another traditional Slavic term used for sorcerers) is maintaining "chorts," or familiar-like demons who must cause some form of mischief, which Vasilisa can assign daily. The catch is that in her culture, being a witch (or "koldun," as the game often refers to Vasilisa using this traditional term) is a tough job, meaning that Vasilisa won't be able to simply focus on her original goal. ![]() To do this, she must fight powerful demons which correspond to unlocking seven seals on the book's cover. So, with the help of her adoptive grandfather, aptly named Old Egor, Vasilisa becomes a witch in order to harness the book's power. When a young man commits suicide, his betrothed bride swears to use the magical BLACK BOOK in order to save his soul. ![]()
0 Comments
Leave a Reply. |